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Research

2026

FastGS-Adaptive

Structure-aware, view-consistent densification for accelerated 3D Gaussian splatting

Hana L. Goshu, Tadesse G. Wakjira, Mostafa Fouda, Kin-Man Lam

FastGS-Adaptive
Ground truth

Ground truthFastGS-Adaptive

PSNR on Mip-NeRF 360
28.12 dB
PSNR over FastGS-Big
+0.19 dB
Benchmarks with the best PSNR
3 of 3
Changes to the rasterizer
0

Abstract

Three-dimensional Gaussian splatting is the dominant representation for real-time novel view synthesis, and recent frameworks have reduced per-scene training from tens of minutes to a few. In the fastest of these, primitives are selected for subdivision by counting photometric residuals above a fixed threshold within their footprints. Neither this criterion nor the objective that produces the residuals accounts for image structure. A residual on a thin geometric edge is therefore treated like one on a flat surface, so primitives are added where they yield little benefit while fine structure remains under-represented. To address this limitation, a structure-aware densification framework with two complementary components is proposed. One of them, an adaptive edge-structured loss, modulates the per-pixel photometric penalty using a gradient prior derived from the ground-truth image. As the prior is constant per camera, it is computed once and cached at negligible cost. The other, a perceptual structure-aware densification score, replaces the thresholded residual in the scoring rule with an importance map that combines the photometric residual with an edge-gated local structural-similarity error. Subdivision is thereby directed toward primitives carrying structural error instead of those covering smooth surfaces. Neither modifies the rasterizer or the rendering pipeline. The proposed model achieves 28.12 dB peak signal-to-noise ratio, 0.825 structural similarity, and 0.205 learned perceptual image patch similarity on the Mip-NeRF 360 dataset, compared with 27.93 dB, 0.820, and 0.216 for the baseline. A component ablation confirms that each mechanism contributes, and that the two combined attain the best value of every metric.

Method

FastGS-Adaptive keeps the FastGS training schedule and changes what it rewards. Both components use image structure, and neither modifies the rasterizer or the rendering pipeline.

  • Adaptive edge-structured loss (AESL) modulates the per-pixel photometric penalty with an edge prior computed once per training camera from the ground-truth image and cached.
  • Perceptual structure-aware densification (PSA) replaces the thresholded residual in the densification score with an importance map that combines the photometric residual with an edge-gated local structural error, aggregated across several views.
FastGS-Adaptive architecture
The cached edge prior drives the adaptive edge-structured loss, and the view-consistent scoring pipeline uses the perceptual structure-aware error to decide where to densify and prune.

Results

Comparison on Mip-NeRF 360, Deep Blending and Tanks and Temples.
MethodMip-NeRF 360 PSNR ↑SSIM ↑LPIPS ↓Deep Blending PSNR ↑SSIM ↑LPIPS ↓Tanks and Temples PSNR ↑SSIM ↑LPIPS ↓
3DGS27.53.812.22129.71.903.24123.71.850.170
Mini-Splatting27.32.821.21729.99.907.24423.46.844.181
Speedy-Splat26.91.781.29529.42.898.27223.38.816.242
Taming-3DGS27.48.794.26129.50.894.27823.89.833.214
DashGaussian27.73.817.21829.65.906.24624.00.853.178
FastGS27.56.797.26130.03.901.27024.15.839.210
FastGS-Big27.93.820.21630.12.907.24324.39.855.175
FastGS-Adaptive28.12.825.20530.17.910.23924.43.855.170

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