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Research

2026

StereoSplat

Enhanced sparse-view 3D Gaussian splatting via stereo-depth bootstrapping

Hana L. Goshu, Tadesse G. Wakjira, Kin-Man Lam

StereoSplat
Ground truth

Ground truthStereoSplat

PSNR on DTU from three input views
22.78 dB
PSNR over SparseSurf
+1.47 dB
Mean Chamfer distance, little overlap
0.97 mm

Abstract

Reconstructing three-dimensional (3D) scenes from a few input views remains difficult when dense image acquisition is impractical. Recent sparse-view surface reconstruction methods based on 3D Gaussian Splatting rely on stereo matching to guide optimization; however, the dense metric depth they compute is underexploited, serving merely as a loss signal that adjusts existing primitives. Therefore, this study proposes StereoSplat, which converts this overlooked depth into explicit scene geometry and thereby improves novel-view synthesis while preserving or enhancing surface reconstruction. Specifically, Stereo-depth Point Unprojection lifts dense stereo-depth maps into 3D seed points and injects them as new Gaussian primitives, filling coverage gaps left by the initial dense multi-view stereo point cloud in textureless and occluded regions. To ensure reliability, Stereo Quality Mask Selection retains only points that pass a left-right consistency check. Our analysis further shows that this within-view criterion is preferable to cross-view filtering, as the latter discards genuine surfaces visible from only a single view. In addition, Virtual View Photometric Augmentation enriches supervision by synthesizing virtual viewpoints near the training cameras and comparing the rendered appearance with forward-warped images. On the DTU dataset, StereoSplat attains a PSNR of 22.78 dB on the novel-view synthesis benchmark, surpassing state-of-the-art methods with consistent gains in SSIM, LPIPS, and AVGE. Moreover, surface accuracy is preserved under the large-overlap setting and improved under the little-overlap setting. Overall, these results reveal that initialization coverage, instead of optimization regularization, is the dominant bottleneck in Gaussian-based sparse-view reconstruction.

Method

StereoSplat turns the dense stereo depth estimated during training into new geometry, instead of using it only as a loss signal.

  • Stereo-depth Point Unprojection lifts dense stereo-depth maps into 3D seed points and injects them as new Gaussian primitives, filling the coverage gaps that the initial multi-view stereo point cloud leaves in textureless and occluded regions.
  • Stereo Quality Mask Selection keeps only points that pass a left-right consistency check. This within-view criterion keeps genuine surfaces that are visible from a single view, which cross-view filtering discards.
  • Virtual View Photometric Augmentation synthesizes virtual viewpoints near the training cameras and compares the rendered appearance with forward-warped images.
StereoSplat overview
Overview of StereoSplat: stereo depth is unprojected into seed Gaussians, filtered by the stereo quality mask, and complemented by virtual-view photometric supervision.

Results

Novel-view synthesis on DTU with three input views.
MethodPSNR ↑SSIM ↑LPIPS ↓AVGE ↓
Mip-NeRF8.680.5710.3530.315
RegNeRF18.890.7450.1900.107
FreeNeRF19.920.7870.1820.095
SparseNeRF19.550.7690.2010.102
DS-NeRF16.290.5590.4510.192
3DGS17.650.8160.1460.102
DNGaussian18.910.7900.1760.101
FSGS17.140.8180.1620.110
CoR-GS19.210.8530.1190.082
Binocular3DGS20.710.8620.111—
NexusGS20.210.8690.1020.071
FatesGS17.950.8330.1290.100
SparseSurf21.310.8860.0890.067
StereoSplat22.780.8960.0810.056
Mean Chamfer distance on DTU, in millimetres (lower is better).
MethodLittle overlapLarge overlap
COLMAP2.611.52
SparseNeuS (fine-tuned)3.341.27
VolRecon3.021.38
UFORecon1.400.99
NeuS4.284.00
VolSDF4.263.41
MonoSDF1.862.93
NeuSurf1.350.99
2DGS2.521.69
PGSR3.971.82
FatesGS1.370.92
SparseSurf1.050.89
StereoSplat0.970.86
Novel-view synthesis on DTU
Novel-view synthesis on DTU from three input views: ground truth, SparseSurf and StereoSplat.
Surface reconstruction
Surface reconstruction on DTU and BlendedMVS. Injected stereo-depth points fill coverage gaps while keeping well-covered surfaces accurate.
Per-scan PSNR
Per-scan PSNR on DTU. The largest gains are on scenes where the initial point cloud is sparsest.

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